I co-founded Dytbaat Games in 2022 to work on casual puzzle titles, and this is the first game released by our studio.
My responsibilities on this game include… well, all of them. And if that’s too vague, here’s some pointers:
Game design. Data analysis. Level design. Creative Direction. Recruitment (team size has varied between 3-6 people). Production Planning. More level design. Team management. Investor deck design. Investor pitching & relations. Submission processes. Espresso brewing. Pinterest Moodboard Compilation For Virtual Dogs And Imaginary Locations. Playing Tripeaks Solitaire Games To The Point Where They Invade Your Dreams. Slapstick. Crazy Characters.