Thirst

I worked as a level designer for Tactile Entertainment on Thirst: The Wolves of Barren Hollow, a 3rd person adventure game for the iPad.

The game was canned by the publisher before release, so all my work was for nothing which was a really great way for me to get familiar with the workings of games as an industry. But that’s okay, I don’t really spend a lot of energy on holding grudges because that serves no point and why would you? especially not years and years later, and I am likely never going to have anything to do with that company anyway but if I ever run into one of their executives I might tell them a thing or two about how much time I spent on it.

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