Subway Surfers

Lead Game Designer

I spent two years at SYBO Games, eventually taking on the role as acting lead designer of the Subway Surfers design team. I spent most of my time working on adding a deeper live event framework to the game, along the way adding features such as the Daily Challenge, Coinmeter, a revised shop, and defining the game's live ops and promotions schedule.

Chances are you already have the game on your phone, but find the some download links below anyway.