2D Artist, Game Designer
Developed as a semester project at ITU, this is a 3D space shooter in which teams are given control of a pirate spaceship and must destroy other teams' ships.
Each ship has a set of battle stations that must be manned stations in order to operate the ship most effectively.
I did game design, concept art and C# coding when my concept art duties ran out.
Most visibly, however, I did all the game's menus and HUD in a weird steampunk-kind-of style that I found out was not too hard to make :>
The trailer below is pure gold. An absolute PR material masterpiece. Nonetheless, we liked the game so much that we were getting serious about further development until we realized that somehad had beat us to it. Bah!