Monetization & Game Designer

In late 2018 Danish outfit Multiverse ApS brought me on as a game and monetization designer in order to streamline their sole product, a social game building platform called KoGaMa.

The game allows users to collaborate on building games and easily sharing them to other users, or on other websites.

My responsibility is to shift the game from its non-monetizing origin toward a cross-platform, monetizing f2p product.