Cookie Cats Pop

Lead Level Designer, Data Analyst

Cookie Cats Pop is a bubble shooter and the second installment in the Cookie Cats franchise. Part of the two-man prototyping team that developed the game I was responsible for game design and level design of the first 200-or-so levels as well as design of all gameplay-related data collection. I have polished the game's user funnel and optimized engagement and monetization by e.g. raising the number of retained players on the game's 20th level from 40% on the first release to roughly 65% at launch.