A Mother's Inferno

Level Designer

While enrolled in DADIU in the fall 2011 i participated in the production of A Mother's Inferno.

I was the level designer on this 3D psychedelic first person train trip through hell featuring Hitler moons, giant bulls and copulating NPCs and had a lot of fun with the challenge of coming up with the train and the surroundings into which it gradually deteoriates through the course of the game.

My work included cooperation with primarily the game's art and game directors as well as a CG artist. I designed all the game's environments, parts of its 3D assets as well as some textures.

The game was chosen for Indiecade's 2012 E3 showcase and some dude in the video below made a playthrough that hit 100K+ views at some point.

On a sidenote, I also made the game's official website. It was completed in an entirely different style than the actual game at great expense and at the last minute.